Every game worth its weight in gold has a FAQ sheet, guide or walkthrough posted somewhere in the vastness of the World Wide Web. Simply put, these games are the ones that get played frequently—so frequent that fans do their darnedest best to stake their claim as the first to come up with an encyclopedia on the do’s and don’ts of a particular game.
But what if a game doesn’t have a 255-page, 640-kilobyte FAQ sheet waiting on some shmuck’s website for newbies to tap? Is the game devoid of a fanbase? Is it so bad that self-crowned gaming kings and queens shun it or pretend it doesn’t exist?
Or is it the other way around? Maybe a game is so good that it beats a player at every turn, refusing to reveal its secrets in full but only in tiny bits and pieces. This is probably the case in my quest to find quests in the surprisingly interesting Legend of Mir 2: The Three Heroes, a massively multiplayer role-playing game from South Korean developer Wemade Entertainment Co. published locally by Okey-Dokey Interactive Entertainment.
Our thanks to realtid.se and technovelgy for the images.
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